22 Dec Basic Scene in One Point Perspective
By simply learning the most basic aspects of Perspective Drawing we are already capable of doing great things! You don’t believe me?
In this video I’m going to show you how an amateur artist, by using the simple rules we’ve seen ’till now, can draw a Basic Scene in One Point Perspective that will look so marvelous that will give you an inspirational boost!
The following text is a transcript from the video above. You can go ahead and watch it. It will be easier to understand and it will take only a few minutes!
Drawing a Basic Level scene in One Point Perspective
In the previous videos we saw the basics of Perspective Drawing, and how by using one single Vanishing Point we could already achieve the effect of perspective in a drawing.
We also learnt that in One Point Perspective only the length foreshortens, while the height and width lines remain parallel, and must be drawn as vertical and horizontal lines.
Today, we are going to see how by following the same principle, we can draw this complex scene in One Point Perspective.
1 – Choose the Eye Level
As always, we must start by choosing our height in the scene, by setting the Eye Level on the paper.
The illustration I’m about to draw is a scene of the Temple of Dibella from the Elder Scroll V: Skyrim, and I will be using this image as a reference.
For my purpose, I want to make the temple look a lot bigger than the one we see in the reference.
In this image, the eye level is somewhere around the pink line, so in order to make the place look much bigger, I’m going to choose a lower Eye Level.
By drawing a low Eye Level, I will make the viewers feel short, in comparison to the great height of the ceilings, making them understand that the building is actually huge.
2 – Sense of Depth
Another way to make the space look bigger is by setting the back wall very far way.
Knowing that the Eye Level is the place where my eyes are at all times, it means I am going to be that tall inside the scene no matter where I stand.
If I walk all the way to the door at the end, my head will remain always at the same height, and when standing next to the door’s arch and comparing our sizes, the door will look very big and magnificent.
It is important to think as if we are inside the scene at all times, and use this information to draw the objects around us in a proportional human scale.
3 – Transferring Symmetry
This temple has a very symmetrical layout, with similar objects repeating along both walls.
To replicate an object and mirror it in front of it, we will simply extend the height lines. The point where they cut the opposite wall, will mark the position of the base.
Since we are still in a Basic Level, we shouldn’t worry too much about transferring the real width, so I will just eyeball it for now.
We will learn measuring methods in the Intermediate Level of the course, that will be published from 2016.
Again, we continue mirroring boxes, and estimating the height of things by comparing them to our human height in the scene, to make the feel of the image more realistic.
I will keep drawing horizontal lines from one side to the other, to make sure that the columns are the same length and height, and I will also outline the boxes in a new layer, to clean up the document and have a better sense of what is going on.
4 – Tilted Planes
Next, I will try to make the arch of the door a little tilted–like the one in the foreground–but for simplicity’s sake I’m eyeballing it again.
5 – Adding Complexity
I will extend the walls into the vault to the right, to create an even greater feel of amplitude in the room. I have also decided to increase the size of the central ritual shrine.
To make the stairs, I am going to take advantage of the simplicity of One Point Perspective.
Since the side of the stairs is facing us, I can simply draw the profile of the steps in a plane, by using vertical and horizontal lines.
Then, I simply foreshorten each corner to the Vanishing Point, and I get the correct perspective for each step.
Notice how the steps that are below the Eye Level (and hence below us) their top face is visible. But as the steps get higher we stop seeing the top, because it gets covered by the front face of the steps.
6 – Transferring Foreshortened Scale
At this point, I wanted to duplicate the closest box to the left and put it against the middle column a little further away.
One might think that to do this we can just foreshorten the height and drawing the box. You must be very careful NOT to do this. It is a bad mistake.
It might seem like the height fits nicely, but if you then extend the edge that is in contact with the floor, you will see that to be right, the lines would have to look like this:
If we see it from the top, we will see that the pink lantern is not in line with the white one, but in a diagonal.
To copy it correctly, we will have to transfer the height as if we were playing chess. First to the front, and the to the left.
And so, now that we have done it the right way, we can see that the other measure was way out of place.
I will continue repeating the same thing a few times, to populate the room with more lanterns and some extra chairs.
7 – Finding the Center
To set the ceiling lamp on top of the shrine, we must first find the center of it. What better way to do it than simply drawing two diagonals from corner to corner?
The resulting point will be the center, and now I can simply move it up to find the center of the lamp. I will also transfer the size of the lamp’s container box up, finding this way the volume of the lamp.
Finally, I notice that the lamp has a conical shape.
To find the tip of the cone, I am going to extend one of the corners to the center line, and find the ending point, and then I can just join the rest of the corners with this pyramid tip.
After adding a few more containers I feel that the composition is done. The perspective is correct, and the room looks big like a cathedral, just as I hoped.
I think is time then to add the details and finish the work!
Watch the Detailing Process
If you are curious to see how I continued working on the scene to add the details, you can watch the full speed drawing video here:
Coming up Next
In the next post we will learn how when adding a second vanishing point to the Eye Level we can draw rotated objects, obtaining Two Point Perspective!
Stay tuned for our next tutorials!
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